One thing that might help is using materials, lighting, color, sizing and placement to prioritize objects in your area and manipulate the perspective of them. Everything in the area seems to have the same emphasis, it all jumps out at once and your focus point gets lost in the mix.
So, I haven't used the studio in a few months, and I wanted to make a weird/dreamcore indoor playground type game, but I wanted some people to help. DM me on discord if you wanna help!
Today we're taking a quick look at two very interesting internet aesthetics called Weirdcore and Dreamcore, and afterwards I'll be attempting to make some myself! ...more
As I was one told years ago: “the players don’t know what they want.” The code is really good and I hope the custom musket/artillery tech helps those trying to make their own game.
In Roblox, I've seen these kind of games quite a lot lately, and I decided that I would record and explore some of them to experience it myself. I may do a part 2 if you guys like this one, so,...
It’s one of the millions of unique, user-generated 3D experiences created on Roblox. Explore a dream-like expanse birthed from the very essence of liminality.
Instead of bringing in a lot of players, your game will be empty of players. Let me introduce a secret technique that I have used to design games so that the games I design have a distinct value compared to other games in the same genre, namely “ Observe, Imitate, and Modify (OIM) ”.
I have a liminal/weirdcoregame (that’s public but a big work in progress), and I’m working on a pretty major update that overhauls some things. The general concept will remain along with the original levels, but I’m curious as to what I could do to make the game more enjoyable and a bit more replayable.